Thief The Dark Project/The Metal Age, Hiding & The Inevitability of Radical Action
Thief: The Dark Project, The Metal Age, Hiding & The Inevitability of Radical Action CW: Spoilers for Thief: The Dark Project and The Metal Age a Honestly, I think the Thief games were just something that I played precisely at the right place and at the right time (very early adolescence) but they were the kind of thing that, if you played them, you can certainly see the appeal of how they would resonate with an alienated teenager. Just an entire game where you're embarking on this fantasy of playing as this person who stalks the shadows, does all of these things without being suspecting them, or otherwise just spending his entire time messing with people, and really just this game about encapsulating the feelings of being "unseen" or of someone who "does not wish to be seen." which is like yeah, that was me back in the day, honestly. It's weird but there's something about these games that really just captured that sort of sense of alienation that I ...