In Defense of Redneck Rampage (1997)
In 1996, the game Duke Nukem 3D was released, showing the capabilities of the Build Engine and was distinctive as being an FPS game where there was a bit more in the way of interactivity compared to something like Doom. Sure, it was mainly a game where you shot things and collected key cards but one of the core selling points of that game was how there were these more lived-in environments, as well as a distinct charm and character which heavily differentiated it from Doom. Although not the first Build Engine game (predated by 1995's Witchaven and William Shatner's TekWar), it was the game that showed the capabilities of the engine to a great potential. Naturally a bunch more games followed it and there's three of these games that are cited as must play FPS games which are Duke Nukem 3D, and 1997's Blood and Shadow Warrior, which respectively stylised themselves after testosterone fuelled action movies, horror and splatter films and martial arts films. Sometimes this li...